Information on this page will be added as the story goes. Will contain spoilers. Read at your own risk.
Erica Aurelia (Arc 1-3: 8 yo, Arc 4: 14 yo): Our protagonist, vertical roll golden hair and green eyes, even though she comes from a family of alchemists she has difficulty creating wands, a bit dense and impulsive, clever and quick-witted, good-natured but nonchalantly aggressive, has a human distrust. In the original game, she was the villainess who would die to signify the beginning of the bizarre incidents.
Eduard Aurelia (Arc 1-3: 20 yo, Arc 4: 26 yo): Erica’s older brother, golden hair and green eyes, a siscon, doting and gentle towards Erica, very meticulous, actually a black-belly, an excellent alchemist who can do anything well. Wears a monocle starting Arc 4. Teaches Elementary Alchemy in Lindis as a substitute teacher. One of the capture targets.
Klaus Hafan (Arc 1-2: 10 yo, Arc 4: 16 yo): Straight black hair and blue eyes, a genius mage from Hafan, a headstrong and rough child, has quite a strong sense of responsibility, specializes in wide area magic. One of the capture targets.
Tirnanog (>600 yo): formerly Zaratan, the ancient evil spirit. Due to Klaus’ spatial manipulation magic he’s a large stuffed-toy sized now, wears a full-body armor made by Erica to disguise himself as a golem, now he is Erica’s reliable partner.
Auguste Ignitia (Arc 2-3: 10 yo, Arc 4: 16 yo): The First Prince of Ignitia, long blond hair which has a darker hue for an Ignitian and purple eyes with white skin. A mischievous person and a smooth talker, is able to control numerous dragons at once. One of the capture targets.
Palug (???? yo): A beautiful woman with suntanned skin and thick blond hair, mischievous, cares about Auguste like her own son, actually the contract beast/angel Pestilence. Currently assuming the form of a cat, has the ability to transform into people whose blood has been consumed by her. Erica’s reliable partner.
Elric Actorius (Arc 2-3: 20 yo, Arc 4: 26 yo): Eduard’s best friend, ruffled grey hair with grey eyes and wears glasses, a clumsy and awkward person. His glasses are always misaligned somehow, disguising himself as a commoner but actually is a noble, has a strong body unlike his weak appearance. Teaches Magizoology in Lindis starting Arc 4. One of the capture targets.
Harold III Nibelheim (Arc 3: 8 yo, Arc 4: 14 yo): The only son of Earl Nibelheim, has burning red hair, dark green eyes and a protruding tooth, a coward and a geek at heart. A lively boy who is gifted at wandmaking, very observant and loyal, Erica’s business partner. One of the capture targets.
Brad Clochydd (Arc 3: 20 yo, Arc 4: 26 yo): Reddish purple eyes and black hair, wears glasses, seems strict and indifferent. Teaches Summoning Magic in Lindis. One of the capture targets.
Claude Lucanrant: The Heroine Chloe’s older brother whose whereabouts and life-or-death situation is unknown. Hinted to have been the one responsible for the tragedy of Lucanrant ducal house. Has blond hair and wears an eyepatch. The 7th capture target. Has yet to appear.
Chloe Cloacina (Arc 4: 14 yo ): Icy-blue eyes and light brown hair in a braid, pale white skin. The heroine of the original game, daughter of Duke Lucanrant but her family was massacred when she was 7 years old and she was adopted by a merchant family.
Cain Grendel (>800 yo): The Lunatic King of the Vampire Kingdom of Casketia, he was supposed to have been killed and buried, but apparently he is alive somehow. In the original game, he was a secret character.
Characters Associated with Lindis
Tricia Rails (Arc 2: 8 yo, Arc 4: 14 yo): Daughter of Baron Rails from Aurelia, Erica’s friend.
Marquia Jonas (Arc 2: 8 yo, Arc 4: 14 yo): Daughter of Viscount Jonas from Ignitia, Erica’s friend.
Beatrice Glaw (Arc 4: 14 yo): Hazel eyes and black hair in simple braids, wears coral-colored glasses, a scholarship student from Hafan. In the original game, she was the heroine’s best friend who died like Erica to signify the case has turned for the worse.
Jan Carlson (Arc 4: 14 yo): a scholarship student from North who replaces the position of the original game!Harold.
Roald Llan: A mage from Hafan.
Zemus Danpierre: A dragon knight from Ignitia.
Evan Haearn: A year above Erica, a mage from Hafan, specializes in ice and earth magic, aspiring to become a magic knight.
Charlotte Phladur: A mage from Hafan, Evan’s childhood friend.
Reuel Twr: The principal of Lindis Magic Academy, a mage.
Enid Môr: The vice principal of Lindis Magic Academy, an ageless beauty who is still single, a mage. Daughter of a Marquis.
Cornelia Schwefel: Teaches Elementary Alchemy.
Otfried Schlammberg: A slightly overweight teacher in his prime with straw blond hair. Teaches Advanced Golem Engineering.
Georges Orbis: The blind library director of the Royal Magic Library.
Charles Owen: A plump young man on his twenties, the librarian of the Royal Magic Library.
Clovis Cuniculus: The director of the Phantom Beast Museum in Lindis.
Hélène Lièvre: The curator of the Phantom Beast Museum in Lindis. A beautiful woman with brown skin and platinum blond hair.
Family and Other Important Characters
Ernst Aurelia (Arc 1-3: 44 yo, Arc 4: 50 yo): Erica and Eduard’s father and the current Duke of Aurelia. Brushed back golden hair with few white hairs mixed, short beard on his jaw, he is a stiff person but treasures his children, his wife died when Erica was three.
Ann Hafan (Arc 1-2: 7 yo, Arc 4: 13 yo): Klaus’ younger sister, straight long black hair and blue eyes, a prim and polite child, very perceptive, also an excellent mage, specializes in concentrated magic.
Henri Ignitia (Arc 2: 44 yo, Arc 4: 50 yo): The current King of Ignitia, the Third Prince of the former King, long pale golden hair and purple eyes with tanned skin, a cheerful and relaxed person who is still active as a dragon knight.
Adélaïde Ignitia (Arc 2: 38 yo, Arc 4: 44 yo): The Queen of Ignitia, wife of Henri and mother of Auguste and his siblings, long pale blonde hair and amethyst eyes.
Jules Ignitia and Agnès Ignitia (Arc 2: 3 yo, Arc 4: 9 yo): A pair of twins, brother and sister of Auguste, the Second Prince and the First Princess of Ignitia.
Louis Ode-Ignitia (Arc 2: 14 yo, Arc 4: 20 yo): Dark purple eyes with long platinum blond hair, a cousin of Auguste, the son of the Second Prince of the former King, a narcissistic guy who hates Auguste.
Charles Ode-Ignitia (Arc 2: 25 yo, Arc 4: 31 yo): Louis’ older stepbrother and a stepcousin of Auguste, currently titled a Margrave and governs the Ignitia’s territory in Karkinos. Was Eduard and Elric’s senior and a prefect at Lindis Magic Academy and Eduard is said to be indebted to him.
Harold II Nibelheim (>40 yo): Harold III’s father and the current Earl of Nibelheim. Long red hair and dark green eyes, sturdy large build, excellent alchemist with a researcher’s mind, has a narrow field of view.
Gilbert Turm (Arc 3: 20 yo, Arc 4: 26 yo): The youngest son of Elder Turm. Long red hair and light green eyes, has a disagreement with his father and ran away from home 10 years ago. Married to Bell as of Interlude 1.
Bell Euclase (Arc 3: 20 yo, Arc 4: 26 yo): A strong-willed but clumsy woman, has long red braids and is the daughter of the owner of Euclase Perfume Store. Married to Gilbert as of Interlude 1.
Harlan Slayson (Arc 1-3: 34 yo, Arc 4: 40 yo), Margrave of Urs in Lucanrant, notorious for his cruel and merciless way. A man who is constantly surrounded by bloody rumors.
Conquest King / Founder King Guillaume: The founder and the First King of Ignitia. Was a soldier from Karkinos before he was given the power to control dragons by an angel, had long silver hair and blue eyes.
Severe King Jean: Another previous generation King of Ignitia, was a soldier but due to his meritorious deed in driving Gigantia’s army away, he earned the right to marry the princess at that time and became the king.
Erik Aurelia: The most powerful alchemist and the King of Aurelia during Severe King Jean era, with epithet Magic Missile.
Continents, Countries, and Kingdoms
Ichthyes: The name of the continent where our protagonist lives. Consists of 2 lands: the mainland and the Island of Messenger.
Federal Kingdom: A united kingdom consisting of the countries in Ichthyes. During Casketia era, the alliance consisted of Hafan, Lucanrant, and Ignitia with the aim to destroy Casketia. When Aurelia was added to the alliance after the destruction of Casketia, the aim was changed to destroy Gigantia.
Aurelia: the western region of Ichthyes, a country of alchemists, found gold veins and became the richest region. Founded 600 years ago by the Visitor’s clan who came from across the ocean.
Hafan: The eastern region of Ichthyes, a country that produce versatile mages, located deep in the forest. Founded by an ethnic group that visited this continent. The second oldest country.
Ignitia: The southern region of Ichthyes, a country of dragon knights. The territory include the Island of Messenger and the North-Eastern peninsula in Karkinos where Casketia was located before it was destroyed.
Lucanrant: The northern region of Ichthyes, a country that produce brutal and healthy swordsmen and also healers, also called the Ice and Snow Country. The oldest country which was founded by its people who migrated north just to create their own country.
Karkinos: A continent on the South of Ichthyes. The continent where slavery was and is still practiced. Filled with many dangerous magical and phantom beasts.
Romulus Empire: The ancient empire of the Karkinos continent which created the foundation of enslavement sorcery.
Casketia: A country founded after the destruction of the Romulus Empire. Located in the Northeast of Karkinos and was also dominating the Ichthyes continent before being destroyed by the alliance of the three nations in Ichthyes at that time. The last King who reigned was the Lunatic King, Cain Grendel.
Gigantia: A country in Karkinos which was recently at war with the Federal Kingdom. They enslave people and turn them into giants and send them into war.
Zygos: A continent on the East of Ichthyes. The place where porcelain was first made. Since the trade Ichthyes had with Zygos has discontinued completely, the technique to make porcelain was lost.
Spring Palace: The palace where the Aurelia family lives during spring.
Autumn Palace: The palace where the Aurelia family stays during autumn.
Lake Castle: The place where Aurelia family stays during summer and winter.
Silver Branch Castle: The castle where the Hafan family lives.
Water Palace: The palace owned by Turm family.
Royal Castle: The castle where the royal family of Ignitia lives.
Castle of Light: The castle owned by Nibelheim family, characterized by a tall tower.
Ruins of Visitor: Located in the western coast of Aurelia, the whole ruins is actually the tomb of the huge monster Zaratan.
Island of Messenger: A small island on the southern region of Ichthyes. This is also the royal capital of Ignitia. Named such due to some local legends.
Burial Chamber of Angels: Located under the mural painting of God in the deepest part of the cathedral on the Island of Messenger. The secret room where the contract beast Cath Palug resided.
Town of All Kinds of Goods: A place in Knot Reed that has everything, as long as it is legal.
Lindis Magic Academy City: Located in the center of Ichthyes continent, the place where children from the age of 14 learn magic. The students live in dormitories depending on where they are from. An independent city that doesn’t belong to any country in Ichthyes.
Phantom Beast Museum: A museum in Lindis that displays various kinds of phantom beasts, as the name suggest.
Royal Magic Library: The biggest library in the whole continent, located in Lindis. Consists of 14 floors; 7 floors above the ground and 7 floors underground.
Magical beasts: Have limited magical power but can’t be classified as ordinary animal, ecology has been elucidated to come extent, and can be raised as livestock.
Phantom beasts: Stronger and harder to elucidate, understand and speak human speech, can manipulate systematized magic, only few sightings and encounters.
Monstro: The term for both magic beasts and phantom beasts together. This term is only mentioned on chapter 20, so before that chapter, they are called ‘monsters’.
Wand alteration: A technique to alter the effect of the wand. There are two ways of doing wand alteration: 1) alteration during the wand production (burden on the wandmaker), and 2) alteration when the wand is used (burden on the wand-user).
Gold Cuffs: What the prefects are called in Lindis.
Dynameis: What the student council is called in Lindis.
The Pattern: a forbidden magic from Hafan.
The timeline so far (spoiler)